In the new Ericsson ConsumerLab report, entitled Ready, Steady Game, 67 percent of gamers say they will increase their Augmented Reality (AR) usage in the next five years. The increasing popularity of video games is driven by the growth of mobile gaming, and now makes up 26 percent of all media consumption hours.

Read more: Ericsson report claims Augmented Reality is the future of gaming

Huawei Consumer Business Group (CBG) announced that the total shipments of the HUAWEI Mate 20 series have exceeded 10 million units. Thanks to its innovative ID design and excellent performance, the HUAWEI Mate 20 Series has achieved not only exceptional sales performance since launch but also received widespread recognition and praise from the world's top technology media.

Read more: Huawei Mate 20 series record high sales of units

As governments around the world invigorate broadband with investment in digital infrastructure, the number of 5G connections is expected to exceed one billion by 2025. The next few years are critical to building networks that will meet the demand.  In anticipation of this need, CommScope is introducing its FISTTM Modular Splice Closure that assists network operators with building a fiber foundation for future networks.

Read more: CommScope’s new solution will enable operators to accelerate 5G adoption

More Articles ...