During GISEC 2024, Telecom Review conducted an exclusive interview with du’s Chief ICT Officer, Jasim Al Awadi, who discussed the significance of digital trust, collaboration and artificial intelligence within the cybersecurity landscape, along with the digital telco’s impact and commitment to enhancing the UAE’s cyber defense.

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Read more: du's Impact on Cybersecurity Explored at GISEC 2024

Cloud transformation in the telecom industry requires a collective shift, and Dell Technologies has deep experience in guiding telcos as they embark on this journey. Over the last few years, Dell’s Telecom Systems Business (TSB) has led multi-year cloud transformation shifts across leading UAE customers, bringing significant reductions in costs while dramatically fueling business agility.

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Read more: Transforming UAE Telecoms Through Cloud Security and Open Standards

In 2024, the International Girls in ICT Day, supported by the ITU, will be celebrated on April 25. For this year’s theme, the discourse will focus on ‘Leadership,’ underscoring the critical need for strong female role models in science, technology, engineering, and mathematics (STEM) careers.

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Read more: Breaking Glass Ceilings, Building Bridges: Celebrating Women's Leadership in ICT

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Virtual reality (VR) was among the top trends identified at CES 2016 in Las Vegas earlier this month. This industry interest reaffirms the potential of VR, which with its wide-ranging applications is not only transforming entertainment, gaming and business, but is transporting people to places they would otherwise be unable to reach.

By 2025, the market for virtual reality content will be $5.4 billion with the hardware component set to be worth $62 billion, according to the Piper Jaffray investment bank. This untapped potential is likely to unleash a wave of applications that would have been unimaginable before the arrival of this relatively nascent technology. The software aspect of VR has created an ecosystem of companies that are developing virtual environments, creating and adapting content that previously only existed in two dimensions.

VR still remains a deeply individual and personal experience. As the industry evolves, there is potential for VR to transcend isolated user experiences and for consumers to share the experience in the same environments as others, and to also influence the narrative in real time.

Garnering significant interest and attention from the movie and gaming industry, VR devices are beginning to enable mass adoption of new forms of storytelling and content; elevating live-event experiences such as concerts, letting people indulge in adventure sports without the risks, and enjoying international retail and commercial purchases from the comfort of our own homes. This is in turn set to have an exponential effect on how products are marketed and advertised.

VR is built on the human idea of perception, and is unearthing data on how people would respond to real world influences in a safer environment. Simulator training and opening access to hazardous locations are other avenues for growth for the technology. This also broadens the real of opportunity for physically challenged individuals.

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